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Archive for the tag “xbox”

My Top 10 Xbox 360 Games! (#5 – #1)

Read entries 10 to 6 here!

In comparison, and predictably, my countdown from 10 to 6 was far easier to compile than the following. I feel its worth prefacing my top 5 with how closely these games rub shoulders. Firstly, understand that I very much adore all of these games. They have each provided countless hours of enjoyment and have each, in their own ways, enriched the world of gaming- this goes for all of my top 10. Nevertheless, bulletpointing a top 5 would be the easy way out, thus I have tried my best to assign a ranking, though the differences from place to place are almost, if not entirely, negligible. The following 5 games have, in my opinion, transcended what it has traditionally meant to be a video game. All of these are an example of the unbound potential in gaming, in a time where technical limitations needn’t impede an idea. Read more…

My Top 10 Xbox 360 Games! (#10 – #6)

My gamerscore has just rocketed past the 25,000 mark and I thought it may be worth spending a moment talking about the amass of games that got me here. Now, 25,000 may not seem like a considerable amount to some and those not familiar with the 360’s achievement system may have no particular frame of reference. So, for the uninitiated, here’s a short introduction to the wonderous world of achievements. Each game, upon release, is designated 1000 gamerscore points. This number is usually increased through extra downloadable content. It is generally limited to around 1750 gamerscore (or ‘g’ for sake of abbreviation) with a few exceptions. Now, achievements are effectively mini-objectives unique to a particular game and earning such will impart a certain amount of gamerscore towards your overall total. Read more…

Why I really liked the end of Mass Effect 3

The Mass Effect Trilogy heralded a new type of story telling in gaming. Bioware forged a truly personal experience, where the biggest, most defining decisions were left to the player. Few games can claim the scope, both contextually and technically, that was achieved in this awe-inspiring series of games where your mission takes you across an entire galaxy in which you discover alien races and new worlds that have their own rich histories.  You do not need to have played Mass Effect 3 to be aware that it is an incredibly impressive game, neither do you need to have played it to be aware of the controversy surrounding its conclusion.  The ending lead to huge uproar by players which has been taken on board by Bioware who are taking action, and all respect to them for doing so. When the problem surfaced, I had not yet finished the game and so I was extremely curious as to what Bioware had gotten so wrong. As the credits rolled I was utterly blown away, but also a little confused as to what I missed. I headed online to figure out what exactly was everybody’s concern and I personally don’t feel that the ending should have received such disdain for the reasons that were given. Personally, I was very satisfied by the ending and a little disappointed about the reception it received, and here’s why…

SPOILER ALERT: The rest of this post will most certainly contain spoilers concerning fundamental events in the final moments of the game, DO NOT READ if you are yet to finish or plan to play Mass Effect ever! I’ve put some space between here and the next bit to avoid accidents…

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5 ways to revitalise the “Shooter”

The evolution of the video game industry has seen the breadth of variety expand greatly within each of its genres. The Roleplaying game, for instance, encapsulates games such as Mass Effect, Assassin’s Creed and World of Warcraft and, even though they fall under the same umbrella, they are wholly distinct. The same is true for the puzzle genre. Portal 2 and Ilo Milo seem to be worlds apart (and very much are, Ilo Milo drove me crazy!), but they both take advantage of similar devices (i.e. they are games of puzzle solving). Most genres have this divergent property, where the core ideas remain the same and are intrinsic to the gameplay but the developers have somehow managed to take these simple properties and make a plethora of entirely different games- very fractal-esque! However, one genre that seems to be tending towards convergence is the shooter. Read more…

Assassin’s Creed: Revelations – The Review

With its standard cocktail of revolutionary gameplay, intricate story telling, historical discipline and political subterfuge, Assassin’s Creed returns. It has only been a couple of years since Brotherhood, the previous title, concluded (*storyline wise anyway, these games were released no more than one year apart) and Ezio Auditore da Firenze has spent that time on a conquest to rediscover the teachings of his famed ancestor, the legendary Altair. The turmoil and conflict that has been strewn throughout Ezio’s life looks to have taken its toll. But rather than douse his spirit, Ezio is more determined and impassioned than ever. The start of the game sees Ezio arrive at Masyaf, the original home of the prestigious Order of Assassins, where Altair catapulted this ancient creed into greatness. Its walls hide a fabled library said to contain unprecedented knowledge and powerful secrets. Read more…

The Elder Scrolls V: Skyrim – The Review

It has been 5 years since the previous Elder Scrolls title, Oblivion, landed on to the Xbox 360, PS3 and PC. But in the world of Tamriel, 200 years have passed since the region saw the horizon scourged by the appearance of the Oblivion gates, bridging the gap between reality and the realm of Mehrunes Dagon, the Daedric Prince of destruction. Harmony was eventually restored and now Tamriel faces a new threat.

The province of Skyrim is in the clutches of civil disparity. The High King of Skyrim has been murdered and the Nordic locals are divided on the future of the Empire. Wrought with instability, the province is plagued further by the return of the fearsome Dragons, who had inexplicably vanished in the distant past. The safety of Skyrim and the whole of Tamriel seems to be at stake as civilisation, as it has come to be known, stands on the brink, from which they can either stand their ground in the midst of unequivocal adversity or catalyse the fall of humanity and the rise of the age of the Dragon. Someone needs to step up and offer hope to the kingdom, that someone is an anonymous prisoner, that some one is you. Read more…

The Triumphs Of Oblivion.

Skyrim is due out this Friday, so i thought I’d weigh in on this gem of a game!

With the impending release of the latest title in the series, The Elder Scrolls 4: Oblivion is an extremely difficult sell, even in spite of Skyrim. With dated visuals, awkward combat and unrealistic player-to-NPC interaction, amongst other issues, the game seems to have little chance of standing up to the titans of today. Released in 2006, it rubbed shoulders with the likes of Gears of War, Call of Duty 3, LOTR: The Battle for Middle-Earth II and, just as important, in my opinion, Kingdom Hearts 2. The game was developed by Bethesda Game Studio off the back of an extremely popular Morrowind which was released in 2002 on the original Xbox to critical acclaim, with Oblivion being released on a next-gen console, Bethesda had their work cut out to create a game that would surpass their previous. Read more…

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